Achievements
865 achievements · 10,560 points · 25 categories · 123 Slayers. Click any achievement for its steps.
⚔ Slayers
123 achievementsSorted by kill tier (highest first). Open any entry for Need N kills targets.
Some people fear you. Others admire you. Most avoid you.
The planes may think twice before manifesting their power in your presence. It's generally not worth the trouble for them anymore.
We weren't really sure how you were going to go about killing something that had no life but once again you impressed us with your ability to find a way.
If only you looked more beautiful for each of the horrible looking things you've destroyed. Though seriously, they say beauty is in the eye of the beholder but even these evil eyes know they're ugly!
Here's something fun to try: Have you ever allowed Fippy Darkpaw to make it through the Qeynos gates and into the city? You may just be surprised with what happens.
Clockworks, gnomeworks and steamworks are now preprogrammed to avoid you at all costs. I hope you've been saving all the gears, bolts and springs they've dropped, your local tinkerer will thank you!
Although the Ring of Scale and the Claws of Veeshan are bitterly divided there is at least one thing they can agree upon - You are their enemy!
Well, technically not just snakes but, 'I hate reptiles', just doesn't have the same impact.
Just think if all of the effort you had put into deconstructing constructs was spent building them, you'd have an army big enough to take out all of the constructs!
There's magic in the air... or at least there was until you killed it all. The mystical beasts of Norrath weren't considered 'endangered' until you entered the scene.
You were apparently put on this planet to finish what the Rathe started - the destruction of Rallos' army! You're most of the way there, Giantslayer.
From your first day as an adventurer to the day you pass the torch onto the next generation there has been a bat and a rat to be slain. A hearty congratulations is in order.
Nature thrives on breathing life into new beasts. You thrive on taking that life away. Creatures of plant and stone wilt and crumble in your presence.
The people of Erudin, Paineel and the Solusek Mining Company would like to officially thank you for your role in aggravating the never ending legions of kobolds throughout Norrath.
It must be raining cats and dogs with the absurd number of canines and felines you have disposed of! I'm unsure if I should congratulate you or encourage you to give up your house pets.
For your own safety I would avoid talking about this accomplishment around any devout worshipers of Prexus. Your distain for creatures of the sea is unfathomable!
You have ensured that no inanimate object goes unsmashed!
You have surpassed our expectations and proven that if nothing else, you are truly capable of ruining your own lands.
You should have easily gained the favor of the people of Kaladim, Chardok, Rivervale, and the Gorge of King Xorbb by now.
These children of Zek have made their homes in just about every part of Norrath, but no matter where you've travelled you've made it a point to tell them they are not welcome!
If it bounces and froaks then you've made it your business to ensure it croaks! Have you considered baking the legs of your victims into a meal? Some people consider them a delicacy.
If you plan on travelling through the Feerrott any time soon I'd suggest you watch out for Bouncer Flurb. Something tells me he won't look on you too kindly.
The expression 'running like clockwork' is not meant to denote any degree of certainty.
The Vah Shir of Luclin are decedents of the noble Kerrans of Odus. You've made it your business to see that both species are driven into extinction.
"If it spins a web it better be dead!" Quite a catchy motto you've adopted in your hunting habits. Arachnophobe barely describes the depth of your contempt for things that crawl and weave.
"You gnoll they're not all bad..." just most of them. You may consider keeping your weapons sheathed while visiting the Snowfang clan of Iceclad Ocean. They're friendlier than the average gnoll.
What sets golems apart from other creatures of stone is the lack of sentience. Some golems are constructed out of body parts and others are made of dough, such as the dreaded gingerbread golem.
"I doubt if any of you will ever encounter even one one-hundredth of the marvelous things our planes have to offer. I do not doubt your spirit, I simply doubt your ability to survive." - Prof. Suladea
Your dedication to exterminating kobolds is nothing if not persistent. If your adventures began in the caves of Gloomingdeep then you'll know of these beasts quite well.
Friendlier than your average orc and slightly smarter than your common kobold, goblins are found on just about every continent of Norrath.
History tells us there were six prominent Iksar tribes. The ones you encounter in your adventures will most likely be descendants of the Kunzar tribe.
Your passion for orc-slaying is boundless. You must have quite the collection of Crushbone Belts at this point; Canloe Nusback of South Kaladim pays handsomely for them.
You're liable to put other exterminators out of business with the haste and brutality in which you've spent your time slaying rodents.
I wouldn't necessarily say they have no reason to live but the way you've killed them on sight it seems you would! I guess they won't be standing so tall now!
The stature of these brutes has not diminished your determination to ensure their extermination. The world needs dust, chocolate and honey and you're here to harvest it!
Barsh 'em, smash 'em and pickle their bones! No troll is safe from your wrath. It's a shame they can't really grasp the concept of irony - trolls being scared of little ol' you.
If you've been collecting the pelts of your victims then pajamas are just the start. Happen to have any High Quality Lion Skins?
From dire wolves to naeya you've made a mission out of dispersing every pack of dogs you've come across. A howl in the night is like a call to arms for you!
If you guessed "elf" you would be correct. Dark elves, half elves, high elves, wood elves and even the ancient Elddar elves all tremble in fear as you pass by.
Certainly not you. You've proven yourself as the bane to all things man by slaying all the humans, barbarians, erudites and drakkin that have crossed your path.
Although dragonlike, not all things are worthy of the title "dragon". Drakes, raptors, scalewrought, witheran, wurms, wyverns, and wyrms have not fared well under your watch.
"Birds of a feather are slain together." From the aviary of South Karana to the plains of the Overthere no aviak, cockatrice or raven has escaped your vengeful eagle eye.
The holgresh are an interesting species. Rarely seen roaming outside of their natural habitat they tend to avoid contact with adventurers and you are the reason why.
You're becoming a thorn in the side of the Wyrmqueen's children. Watch yourself when travelling through lands claimed by the dragons.
Sure, you've killed kirins, pummeled the odd pegasus or two, and undone unicorns, but how many times have you seen Quillmane?
Not many people choose deicide as a pastime.
"I can still hear their maniacal cackling. The gut-wrenching crunch of solid bone against iron. What animates these skeletal foes!?" - a Nameless Adventurer
The industrious citizens of Ak`Anon are known throughout Norrath for being at the forefront of technological advances. They're also known for falling in battle under the weight of their own armor.
It was presumed that most of the giants of Zek were subject to the curse of the Rathe as punishment for attacking the Plane of Earth.
The devout worshipers of Cazic Thule have constructed a great temple in his honor in The Feerrott. You may be interested in exploring this area if slaying lizardmen is your goal.
The fearsome minotaur and the closely related tizmak are often found dwelling in labyrinth-like cave structures.
The residents of Kaladim frown upon your dwarf-killing ways.
I would encourage you to avoid stopping in areas containing hostile bats.
"That's a bearable pun!" Whether your homelands contain bears or owlbears you'll barely be able to contain your laughter as you work your way through this slayer task.
There are a lot of insects in the world. I suggest you start smashing!
What with all this fun we're having monkey-hunting!
"Without mastery over the basic elements your pursuit of power is forfeit. You must attune yourself to the will of the planes and work with its power, not against it." - Trilith Magi'kot
I suggest you don't try and hide from an Evil Eye. They happen to see very well.
Though not particularly impressive in combat the magical wiles of fairies and pixies can prove quite dangerous if you are unprepared.
If it sings and has wings then it's your on your list of things to slay!
The twisted and nefarious bixies of Stone Hive a far cry from the menacing but ultimately harmless bixies that can be found in the Commonlands.
Over eighty percent of halfling deaths are attributed to the music of Rivervale driving adventurers into a murderous rage.
Many people confuse the strong loyalty and sense of duty that ogres display as stupidity. That said, they still build chairs out of boulders.
Throughout Norrath are many varieties of spiders and scorpions. It is recommended that you bring a supply of anti-venom in your travels should you get bitten or stung by one of these dreadful beasts.
Spirits, ghosts and spectres haunt areas of particular interest. Though in the Oasis of Marr it seems the spectres would rather patrol the docks than guard the ancient tower.
Clockwork creatures are a common sight wherever gnomes reside.
It would be silly to ask if the cat got your tongue given that you probably have its.
Haven't I seen you at a book burning outside the Library of Erudin?
It is said that the City of Guk was once a trollish city that was later taken over by invading frogloks.
I trust you have developed a zombie survival plan by now?
I would suggest against trying to rent a room at the Travelers Home Inn of Felwithe.
"Ghastly beasts of granite with the wings of a bat and the face of a goblin! It descended from the sky and plucked up wolves as if they were mere toys." - a Nameless Villager's account of a gargoyle
The bad news is: It is recommended that you bring several hundred bone chips with you if you're seeking entry into Cabilis. The good news is: You don't have to deliver them four at a time anymore.
Mephits and imps are a common planar manifestation. Their fighting styles are typically simple and straight forward and their sentience leaves much to be desired.
Frogloks inhabit swamplands and dungeons in many parts of Norrath including the lost city of Guk in Antonica and Sebilis in Kunark. Have you ever noticed the backflip they do when casting?
Ol' Nilipus hailed from Misty Thicket. Where'er he smelled Jumjum he'd pick it. The halflings grew cross when their profits were lost, screamin, 'Where is that brownie? I'll kick it!' - Randal Reedsea
Larvae, worms and leeches will grow into bigger problems if you don't deal with them early.
The Teir`Dal of Neriak tolerate very little... but you they tolerate even less.
The mighty treants that reside in the Plains of Karana hold ageless wisdom and offer insight to the ancient ways of the Unkempt Druids. At odds with this philosophy are the humans who need lumber!
It is said that the first sporali of Darkhollow began as a mere spore in Clan Runneyeye. From these humble beginnings came all the fungusmen you see today.
It is believed that the Efreeti are a creation of Solusek Ro though they exhibit free will which is uncharacteristic of most elemental creations.
You will encounter goblins on nearly every continent you visit. It is best you learn their fighting styles early and keep them close to heart, lest they overcome you with their deviousness.
Who says you can't teach an old dog new tricks? You've taught every dog you've come across how to play dead!
It was not an uncommon sight to see travelers running from griffons in The Commonlands. Their folly was expecting the innkeepers to shoo the mystical beasts away.
For a miracle of nature they are fairly unremarkable...
You don't seem to particularly care for the company of humans.
Well, well, well you're certainly on your way to becoming a big strong adventurer now. Just a few dozen more and you'll have slain enough orcs to impress the town guards.
"You spill your beer while bringing in your line." There may be plenty of fish in the sea but that hasn't stopped you from trying to catch and kill them all.
Bring forth your rusty swords and swing away. Maybe you too will be rewarded with rat whiskers!
The noble centaur can generally be found in the open plains of Antonica. Their most prominent villages can be found in South Karana and Goru`Kar Mesa.
You are a scourge to butterflies, flies, malarians, mosquitoes, tsetsian, and wasps.
The world is full of things that slither and hiss. Do your part in thinning out the ecological diversity of your planet!
"The Dervish is a manifestation of planar magic not unlike an elemental. Articles of power or simple debris are enchanted and the creature takes the form of a small tornado." - Channeler Victus
Many clans and sects of vampires exist throughout Norrath. I suggest you carry more than a torch and stake should you go seeking their company. Most will not flinch at the sight of such cliches.
There are many kinds of dragons in the world. Dracoliches, witherans and sea dragons would be a good place to start your hunt.
Unless you began your adventure in the frigid plains of Everfrost you may be unfamiliar with Norrath's mighty mammoths. You may also be interested in seeing the great elephants of the Karanas.
Although the road to becoming a true gnollslayer is long you are well equipped for the journey.
Just remember your reptilian A-B-Cs: Alligators, Basilisks, and Crocodiles!
Wood you could you kill an elf? Wood you could you by yourself?
You may find the Warrens near Paineel to be a place worth visiting if you wish kobold killing to become your forte.
The Chetari and Paebala are the two most notable ratmen clans.
Drakes, fay drakes and drixies account for a large percentage of dragonkind. Though less striking than their greater dragon relatives they are quite dangerous in combat.
Mermaids, sirens and the potamide of Jaggedpine all pose little threat if you avoid their waters.
The impressive feat is finding the armadillos to hunt.
The gelatinous cube is an overlooked contributor to the aqueduct ecosystem. Without this noble creature there would be an overabundance of adventurers swarming through the overpopulated waters.
The amygdalan are quite simply the essence of fear. A semi-mortal manifestation of Cazic Thule's will.
When the dead are laid to rest they don't always know when to stay down.
Undeath comes in many forms. Sometimes it's wrapped like an unwanted Frostfell gift.
The primary concerns of the kerran people are avoiding the heretics of Paineel and catching enough fish to feed their village.
For many years it was thought that Prexus' creation, the Kedge, had died out, save for Phinigel Autropos. Look to the Buried Sea to find more of these noble creatures.
A dark aberration of stone that makes its home in places of nightmare and despair, the tentacle terror is not to be underestimated.
Although some consider scarecrows to be nothing more than "hay golems", there is something distinctly more interesting about these creatures. Perhaps it's their laugh?
I've really got to hand it to you, you lent a hand before the situation got out of hand and now I know I am in good hands.
There's a word for people with your kind of social skills...
"Sphinxes are as brilliant as they are rare. You are unworthy to slay them if you fail their riddles and you would be too wise to spill their blood if you were capable." -Noble Jrakil
You have my distant congratulations for finding and slaying the elusive Norrathian skunk. Please see to it that you bathe soon.